Where to buy weapons in tsw




















However there is a way to use in-game currency Aurum to buy a catalyst, that will upgrade the item to the highest quality.

That is one of the uses of the Aurum currency. You can either use it as an upgrade material, or you can upgrade it as well. Remember that fusing requires two max-level items, which means you will be needing a LOT of levelled items to keep fusing your gear.

It takes two max — level greens to get a blue, two max level blues so 4 greens to make a purple, 2 max level purples so 8 greens to make an orange, etc. Main story looks like a blue movie reel from old physical movie reels , and leads you on the main storyline that lasts until level 50 and then onwards into further content. This is what will lead you from zone to zone with one overarching quest.

You cannot abandon it, and you will always have it active in some form. Nothing special. Icon looks like a group of players on purple background. Investigation mission requires you to think outside the box. Search everywhere, explore everything, consult all the clues you have.

Sometimes you might even need to look a little outside the game not the walkthrough websites, but rather you might need to search for the year of death of some king, or translation from latin, etc.

The icon is a green background open laptop. Sabotage mission requires you to sneak into some place, and essentially involves trying to avoid being seen. Sabotage missions are NOT about direct combat, and you will often find yourself oneshot by difficult monsters if you try to bumrush it — look around carefully, plan your path, find different solutions.

The icon is a pack of TNT on yellow background. Killing, running, shooting, everything is fair game. Icon is a running man on red background. Last but not least is Side Missions. For example, while hunting a werewolf, you might find a phone that belongs to one of the victims, and side quest would be to bring it to their family.

Inside you can find a variety of items — pets, mounts, costumes, weapon upgrade materials, etc. In the main hub Agartha in same interface as Auction House is an exchange.

Exchange allows players to buy and sell Marks of Favor and Aurum to and from each other. If bob has aurum, and wants to sell it for some MOF, he will go to exchange and make an offer to sell — for example, aurum at 35 marks per aurum. Now John comes along, and he has it the other way around — he has a lot of marks, but no aurum, and he wants to buy aurum. Because the system will always try to give cheapest offer to people buying Aurum for marks, it matches John with Bob.

As a result, John will end up spending marks which will go to Bob , and getting aurum in return. Bob will now have no offers on the exchange, and John will still have a buy order for remaining aurum at 40 marks each or less.

By default your inventory will be rather limited. You can upgrade the size using Marks of Favor. You also have access to bank, with 10 slots being free, and additional ones available by upgrading using marks. That is incorrect. You may have noticed yellow honeycomb squares floating around here and there. These are usually sorted by location and topic, and collecting them can give you some good stuff — as well as expand the lore.

This makes journey around faster if you really want to avoid running somewhere. This cost is removed for Patrons. You can unlock faster sprinting by going to Sprints and Pets menu in top left corner, and spending Marks of Favor.

You can assign a hotkey via settings to activate sprint — after a small cast time you will run faster. This effect is cancelled if you use any ability or get hit. You may also notice vehicles — while these look different from sprints visually, they are functionally same. A person riding a bike is same as person riding a horse, and is same as a person just running fast.

There are a total of 8 zones in base SWL release, with additional zones coming soon after launch. You get stronger as you level, but so do the monsters, and some of the later areas you might struggle if you have no supporting abilities.

It is VERY important to avoid enemy telegraphed attacks, either by running out or by dodging. These are forgiving early on, but quickly become very dangerous. Learn fast, and be quick! Remember, dead players do zero dps ;p. Be patient. Read any prompts and pop ups. Look around. Hover your mouse for tool tips. Read the instructions before smashing buttons blindly.

Why would you alt-tab out of game when your character is equipped with a smartphone? Too easy for you? Well, indeed. So pull out your in-game map, figure out what roads to take, and navigate old school style. The map is admirably clear and well designed and can be held open as you travel — should you not mind the risk of smashing face first into mobs.

Ask your friends to meet you on the corner of Main and Elm or whatever and then enjoy their confusion. This quick little tool prompts your friend to accept a meeting and then warps you to their location and server, and adds player icons to your map. Actually, scratch that.

Go to Kingsmouth. You can make weapons with special properties by crafting, whereas the nearby Council of Venice vendor has only basic equipment, so this is the easiest way to acquire a decent secondary — or even primary — weapon. OK, look — the skill tree is circular and that is frightening to you. Each weapon section is further divided into two initial branches, both of which must be completed to unlock higher tiers.

You can purchase every ability from every tree if you like, but you can only equip two weapons at a time, plus eight active and eight passive abilities. But see that deck menu on the far left? The many enemy types scattered around Kingsmouth are just the tip of the iceberg when it comes to cool little mysteries. I nearly crapped my dacks running into what I strongly suspect was a Slender Man yesterday. Take the time to learn and explore — the all-Templar VG crew needs you.

The Secret World Gold Articles. To Allocate, slide the cursor to the desired distribution and hit 'Commit' at the bottom of the Allocator. All talismans and weapons start at level 1 and can be upgraded to higher levels by feeding them other gear and distillates using the Empowerment window.

Once an item has reached the maximum level which is level 20 for the first quality , you can fuse two max-level items of the same kind into an item of higher quality.

The level is reset to level 1, but with the increase in quality it will still be more powerful. Quality is analogous to Rarity to many. The Qualities are as follows:. The potential of a piece of gear is represented by the number of pips at the bottom of the item icon, normally ranging from 1 pip to 3 pips. The pips determine a very slight variance in the power of an item. For talismans and glyphs, this variance increases proportionally with the level and quality in the form of stats.

To upgrade a gear item to a higher level, simply feed it other gear that you don't want to keep! Talismans can only be empowered with other talismans, weapons can only be upgraded with other weapons, and the same holds true for other gear types, as well! Empowerment is accomplished by placing the piece of gear you wish to empower and preserve in the top left slot of the Empowerment Window [Y] by default and placing all items you wish to empower it with into the slots at the bottom of the window, which fit up to a maximum of 5 items at a time.

The act of empowerment costs an amount of Anima Shards proportional to the number of items being consumed and the quality of the item being empowered by them. All items in the bottom bar. Empowering a talisman or a weapon with an item of the same subtype will make it grant 2. Empowering gear with something that already has experience will give additional XP to the destined item. To prevent players from unintentionally swapping what gets fed and what gets empowered and consequently losing your prized piece of gear, a warning prompt will appear any time you attempt to consume anything that has some XP on it toward its next level.

Only you can confirm whether or not to sacrifice already leveled equipment to empower another! Fusion allows you to combine two identical types and quality of gear into something of even higher quality! The first time you upgrade an item to level 20, the game will give you a broken Level 20 item of the same kind that you can use to upgrade it with.

However, for all items beyond that, you will need to level up two items of the same type to the max level, then fuse them together to create an item of higher quality. The item you put in the upper left corner of the Fusion window is the item that is upgraded. You get the Pips, glyphs and signets that the item in the upper left corner has.

For example, when fusing a Radiant talisman with a Faded talisman, make sure that the Radiant talisman is in the upper left corner and the Faded talisman in the lower slot.

The Faded talisman in the lower slot will then be permanently consumed, which upgrades the Radiant talisman to the next quality. Talismans and weapons of Superior blue or higher quality can have a Glyph inserted into them by Fusing the desired Glyph into the Talisman of choice.

Use the Fusion tab in the Upgrade window Y to insert a Glyph into the glyph slot of a talisman or a weapon. Additionally, max-level glyphs can also be fused with another max-level glyph of the same type to create a higher quality Glyph. Talismans of Epic purple or higher quality can have a Signet inserted into them, in addition to the glyph. Signets work differently from Glyphs in the way that they provide unique effects which are often conditional instead of raw stats.

Signets are inserted the same way as Glyphs, using the Fusion tab in the Empowerment window Y. Additionally, max-level signets can also be fused with another max-level signet of the same type to create a higher quality Signet. For reference, a list of signets are available here. Having covered the basic topics of weapons, gear, abiliites and stats, it's time to discuss how to use that knowledge to craft an effective build early on.

In this game, a specific selection of abilities and gear is usually called a build sometimes also called a Deck. Early on you should decide what build you want to go for, including favoured weapons.

You can expand your arsenal later on, but in the beginning you should focus on two specific weapons. When you have decided on which weapons to use, you should acquire the best versions of those weapons and upgrade those. For example, you can buy green Mk III weapons on the auction house.

Once you have the best base that early on, you don't need to go hunting for weapons of high quality later on. This will save you a lot of time and resources in the long term. The Build Manager, accessed through the Abilities Page 4111 by default , allows you to save currently equipped weapons, talismans, active abilities, passive abilities, and Anima Allocation settings as a Build.

Up to five Builds can be saved by default, but more slots can be purchased for 1 Marks of Favour each. Once saved, a Build can be loaded, updated, or deleted from the Build Manager page, making it easy to swap between weapons or roles.

A lot of clothing can be bought directly from within the Dressing Room as well, for either Marks of Favour or Aurum. The dots on the right side of the list indicate whether you own the clothing piece or not. In the right window, you can see an image preview of the currently selected clothing piece.

If there are multiple colour variations, you can also browse through them there. Clicking on a colour option will allow you to preview the clothing on your character in real-time. To stop previewing, simply click the colour option again or preview something else. This window will also display the source of an item, if available. You can check out what other players around you are wearing by targeting them and accessing the Interaction Menu Interaction F on a player to select Inspect and see all sorts of information about the player character.

Clothing can come from many different sources, some of which may not appear at all in the Dressing Room until unlocked, so get out there and let your fashion shine! The pets you don't own will be greyed out. Many can be purchased directly from the Pets window for Marks of Favour or Aurum. When selecting a pet, you can view the Source in the description, which explains where you can obtain the pet.

The overview of your currently owned Sprints and the ones you don't own is found in the same window as the Pets. Select the Sprints tab. The sprints you don't own will be greyed out. Many can be purchased directly from the Sprints window for Marks of Favour or Aurum.

When selecting a sprint, you can view the Source in the description, which explains where you can obtain it. You can also upgrade your Sprinting speed directly from the Sprints window. The first 3 upgrades can be bought with either Marks of Favour or Aurum, while the last 2 upgrades can only be bought with Aurum though you can exchange MoF for Aurum on the Exchange to avoid spending real money.

The quests in this game, known as missions , require a bit more thought and may seem a little more difficult than in many MMOs. A mission may mark a particular area on the map, but may leave you to your own devices to solve certain puzzles or perform certain actions. The game is asking you, the player, to use your noggin a bit to figure things out. Missions are perhaps one reason why some talk of SWL being similar to single player games — mission challenges do share qualities with that genre.

That said, there are plenty of group challenges more on that below. Think instead of the mission points as breadcrumbs rather than hubs — you can wander through the zone picking up as you go.

Missions usually have multiple tiers. The Story mission carries through the entire game. You will not be able to complete it in one fell swoop. The story will frequently require you to reach a higher character level, which you can achieve by doing other missions in the various adventure zones. Action missions are combat oriented while Sabotage missions typically require that you avoid combat and may involve some timing and dexterity. One thing which is new is the change to rare mobs.

The majority of these are now classified as "champions". They will show up on your map as a little skull icon, showing you there's something worth killing. After you've killed them once they won't show on the map again, so be a little careful not to run into them accidentally! Champions drop a reward bag which will give you a talisman or a weapon.

You may well notice that most mobs aren't dropping loot. That's one of the big changes - mobs drop a few anima shards, we'll come to currencies later, but think PAX, but don't drop regular loot. Once you've reached lvl 15, there is a chance for kills to drop Agarthan Caches. I'll talk about them shortly! There are now big meta achievements for doing everything in each zone. They give 10 AP, 10 SP and a new outfit costume called guises. Items So how do you get items if mobs aren't dropping them?

Champions and missions basically. This is one of the big changes in the game. The gear system as we know it has been changed a fair bit. You'll still get the same talismans and weapons that you're used to, but almost every drop will be a green level 1.

If you're lucky, you might get a blue, but only if you are truly blessed by the great RNG gods. So if all the drops are green lvl 1s, how do you lay your hands on those sweet epics? Enter the empowerment and fusion systems.

Item crafting is gone now, so if you open the assembly window, you'll instead find the Item Upgrade window, all shiny and new! To upgrade an item, you shockingly put it into the top window right click works. You then pick other talismans or weapons to sacrifice to empower the item in the top window. Weapons need weapons, talismans need talismans to provide item xp. Once you fill the item xp bar at the top of the window, the item levels up.

That'll normally mean xp vs xp. What do I mean by matching though? Weapons are easier - a shotgun matches a shotgun, not a chaos focus etc. This becomes more important as you start getting better quality colour items. You can use any colour item to empower any other. Blues give more xp than greens do, but they're also harder to come by, so it's normally a bit of a waste to use them as empowering fuel.

A green lvl 20 will give the same item xp as a green lvl 1, so don't bother levelling up stuff you intend to sacrifice for empowerment as you won't gain anything. Greens go up to lvl 20, blues go up to lvl 25, purples go to lvl 30, golds go to 35 and reds will eventually go up to 75 we think.

Now, the observant amongst you may well have spotted that we now have golds and reds. These are the new Mythic and Legendary item qualities. Item power increases with each quality jump, so a blue lvl 1 is better than a green lvl Unfortunately, the cost you pay with each item empowerment will also increase with each quality increase - greens cost anima shards per item, blues cost , purples cost , gold and red 1k anima shards per item used to empower.

At lower qualities, you're not likely to find that too restraining, but your wallet takes a real pounding as you start to use Fusion more and more.

Fusion is how you go from green to blue to purple etc. You will get your first fusion upgrade for free as soon as an item hits lvl 20 for the first time. This is a once only deal to show you how it works. After that, you will need a second max level item to sacrifice in the fusion. The item will need to match the weapon type, - so shotgun to shotgun again. For talismans you only need to match the slot, not the role - you could fuse a tank neck to a DPS neck for example.

Fusing them will keep any glyph on the item in the top window the one you use for empowering, and the other is destroyed, including any glyph it contains.

Sound complicated enough? Let's pretend you said no, because we've got one more mechanic to think about: pips. AKA dots, which you can see on the item icon. As we hopefully all know, moar dots is good. For weapons, this represents the Mk of the suffix. The higher the Mk, the better, with greater proc chance or greater effect. You can increase the Mk of a weapon using the cash shop, but early on at least, it's best to wait and see what else drops. For talismans, instead of Mks, there is brightness.

The three levels are Faded, Luminous and Radiant. Radiant talismans 3 dots will have more stats than an item of the same level which is Luminous, which will have more than a Faded one. Early on, you'll find very very few Radiants. You may go through several zones without seeing any at all indeed. However, because of the way that fusion works, you can level up a Luminous or Faded while waiting for a Radiant to drop, and then sacrifice the dimmer talisman in Fusion once you have your Radiant.

As a side note, you'll also need to be level 50 cap before you can use purple gear.



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