Where to get promotion tibia
A vampire does not use runes nor potions, so their waste would be zero, giving them an unfair advantage over other vocations. To address this, the following disadvantages are present:.
A vampire can only get temporary blessings, since the gods of tibia are not shining bright on them. These blessings will only last for 20 hours in combat and their price keeps scaling with level. They can however buy all blessings from one of the vampire lords present in all major cities, including the enhanced blessings. Spells not including an array of already existing support spells like 'cure poison' and 'levitate'.
Level 8: Drain blood. The Vampire bites its target to drain a portion of its health. Range: 0. CD: 4 sec. Resource used: nothing. Effect: Deal dmg to the target. DMG scales based on missing health of the target. The closer to death and enemy is, the higher the dmg of the spell. Level blood wave. The vampire creates a dmging torrent of blood. Range: a wave with the same range as fire wave. Effect: Dmg dealt in the range of the wave. Level Dark cleave.
The vampire claws at its targets infront of him. Range: the three squares the Vampire is facing. CD: 2 sec. Level great blood wave. Level blood explosion. Level X: Blood strike replace the weaker drain blood after getting your promotion. The Vampire drains the enemy for a portion of its health. Range: 3. Level X: Bat transformation after getting your promotion.
The vampire transforms into a bat, gaining speed. Range: self. Any other spells used will cancel the effect. Level Blood transformation requires promotion. The vampire releases all restraints to focus purely on destroying his targets, increasing dmg dealt, but no longer feeding on the dmg dealt and receiving reduced healing. This will also increase dmg received during its duration. Range: self-support spell. CD: 60 sec starts after the spell finishes. Staffs will auto attack at 0 range, with their dmg scaling with blood control.
Their attack value is lower than a knight's equivalent at that level and a defense value of 0. They cannot have life or mana leech imbued. Low quality staff. Level: 0. Attack: Engraved diamond staff. Level: Imbuement slots: 1. Demonic skull staff. Imbuement slots: 2.
Description: A normal skull staff to the untrained eye The vampires dream. Description: This staff could drain the biggest of enemies in a sigle hit! The goblet's main goal is being a stat stick for blood shield, blood control and general resistances. Wooden goblet. Imbuement slots: 0. Description: Did it just wink at me? The witches miniature kettle.
Effect: Periodically changes your appearance to that of a witch. The unholy grail. Description: The stories of the holy grail were partially right, yet so very wrong. This is my time to shine, for real I have think about this many many times and and I'm proud of this 5th vocation in my head.
I even imagine this 5th vocation coming from a new continent, a new continent at the southern east part of Tibia, with a biodiversity similar to a rain forest, with a new family of monsters and a settlement of humans who fled Tibia many many years ago who are now fighting to keep their territory secret and at peace.
Many years ago, when the first humans followed Banor into war, there were some that refused to be instructed by the gods and decided to stay off, they were looking for peace tranquility, they decided to flee by boat in search of new lands to inhabit, away from war. No one noticed their escape and no one knew about them until now Tibia currently has 3 shooters and 1 melee class, with the entrance of the Monk I present to you the second melee vocation.
The fleet from Liberty bay who were the first contact with the monks of Linapaun are trying to stablish a relationship with them trying to learn more about this new region. From now the monks are worried about an incoming war with the Nagas , the human snakes who want to overtook this continent. The fleet offered to seek for the braves heroes in Tibia to help with them as a prove of their alliance, even so they send a recruiter at the Dawnport isle in case someone wants to come directly to Linapaun to learn the monk training.
This new melee class, uses the fist fighting introducing a new variety of Fist Weapons and short blades. Like the one handed: Battle gloves, the two handed plate knuckles, the Katar Dagger, Deer horn blades, Chakram of destruction, Crystalline fist dagger. The monks who reach level 20 can domain their vocation by promotion to High Monk. As said before Tibia has 3 shooters and 1 melee class.
But also there's only one "support" class. The Monk is a class who attacks melee, can tank better than a paladin but worse than a knight, but in exchange the monk has more spells than a knight, mostly supportive spells, the most important of the High Monks: the Hit Rate Spell the first and only vocation who can accelerate the hit of basic attacks, learned at level Once the High Monk reaches level 60, you can use the Healing Touch Spell the firs melee healing spell, which you have to cast specifying the name of the player you want to heal, only if the character is one sqm next to you.
This new vocation is a mix from previous vocations, with a health and mana regeneration similar to the paladin, but a skilling rate like the knight with the Fist fighting and Magic Level. A high level monk must work as a secondary tank or even a replacement for the knight.
A secondary healer but mainly a buffer to the team and himself. I imagine this class with many supportive spells to improve a fight. I've thought about this vocations many many times and I focus more imagining the lore for it than the numbers in combat. In my heart the Monk exists along with the official Rookstayer vocation haha, Tibia update Why create a new vocation when you have ther starting of one already just build off that.
The Chemists. Character : Brighid Grand Explorateur. World : Gentebra. Lore words max. With the power of chemistry and alchemy, a new vocation arises in Tibian lands. Its development came from experiments and research carried out by Spectulus and Sinclair, and its inspiration, in part, was in the abilities of paladins and also mages. Chemists, as they are called, are the union of a being skilled in distance fighting and a considerable and powerful knowledge of magic, which surpasses their fellow paladins.
Chemists dominate elements that other vocations have never dreamed of, with their knowledge of chemistry, they can drown their enemies Drowning damage , in addition to mastering a new element, the wind Wind damage , caused by different chemical reactions. Its damage in the area is based on cannons that shoot several capsules, in order to use it, it must be equipped together with chemistry bags, which is an analog to the quiver.
This vocation has important area spells, such as waves. About the vocation Technical. Before promoted : Chemist. After promoted : Mythical Chemist. Health Points : Lower than paladins, but higher than mages. Mana Points : Higher than paladins but lower than mages. Capacity : Less than paladins, but greater than mages. This vocation has the ability to increase their Soulpoints in a rate of 10 per second. Skills :. His ammo has a low attack compared to Paladin's Diamond arrows, except for the void capsule, which has a single target attack similar to a sudden death rune.
They cannot use spellbooks, shield space is reserved for different types of chemistry bags. This vocation uses runes. New elements. This spell Works like a mosaic of a random elemental damage of drowning and wind. Well, this is a bit complex, but I did a sample of a mid-level Chemistry set, that I have drawn. On this image we can see:. Bag of ammunition: Chemistry bag vol 6. All the ammunition of this vocation are capsules, here I present my idea of some mid-level or high-level capsules.
This vocation can use Ultimate mana potions, and great spirit potions not the ultimate in this case as maximum. Character : Arctic Camaroes. World : Talera. Short description: The minority who do not find the favorite vocation for most solicited. The first promotion is paid for 20k, the second promotion is tc in store Wherein you can choose one of the four vocation's: "Elite Cosmos, Royal Cosmos, Elder Cosmos, Master Cosmos".
The citizen. The citizen may not seem like the most threatening among the human race on Tibia. But looks may deceive. They rather not fight their wars with weapons or magic.
Instead they use their hands and tricks. They manipulate items and grounds to catch their prey and hurt their enemies. The craftier a citizen is with his hands and fists, the better his tricks get. And the better he understands his opponents, the better his tricks work. Which makes the citizens the most cunning vocation among the human race. Also they seem to handle alcohol a lot better than the other vocations, this may be due to their frequent visits to the bar.
A citizen can be promoted to a scholarly citizen. However, the promotion comes at a cost the ceremony with appropriate beverages aren't cheap after all. As a citizen is as skilled with a melee or distance weapon as a mage.
However, they are also as skills with magic as a knight. However, they are much better fighting with their fists. Seems like those bar fights are good for something. But also their fishing skills are much better. Who knows what you can use that skill for. Their shielding is better than the shielding of a knight.
They have to be able to take a punch at the bar after all. They are real tough cookies to take down. With each level they gain 20 hitpoints for each level and 5 mana. They might be blunt, but not strong like a knight. Which is why they gain 20 oz with each level. Citizens can use all the available health potions. They can only use a regular mana potion. Their magical abilities are limited, but they do have some tricks up their sleeve. Effect: Performs a pick pocket action on the selected target, lifting either some gold or valuables from their backpack or pocket.
You can even steal the loot of creatures without having to kill them. Effect: As you throw massive amounts of seeds around, a flock of pigeons fight their way to the food. Effect: As you spike anything your target drinks your target will become heavily intoxicated. Effect: You change into a random stone statue. You can not move for 2 seconds. All targets on you will change target.
Effect: Turns a regular vial of water into a water bottle spray. The water bottle spray can remove 9 tiles 3x3 of fire. However, if you use it on energy fields, it reflects energy damage on anything that is on the energy fields instead of removing them.
Effect: All wooden items within range of you circular range with a diameter of 3 sqm are inflicted with woodworm. After 3 seconds all those items are damaged. If anything steps on either one of those wooden items they will break, making the opponent fall on the ground and dealing physical damage. Effect: Turns a honeycomb into a beehive. The beehive can be thrown at any target and has a circular effect with a diameter of 5 sqm. The bees will attack any target within that range inflicting poison damage.
Some of the bees chase the target to attack the target after 2 seconds with a second wave, but less strong. Effect: Removes the rod from the fishing rod. Leaving the thin line which can be used to span 5 sqm long. If anything crosses that invisible thin line, they will stumble and fall. Making them unable to move for 2 seconds and dealing physical damage. With a hammer and a piece of wood, you can use the hammer on any wooden trash to convert it into a wooden item.
The more rare the item is, the harder it is to craft. It is random, but the higher your fist skill, the higher the chance of crafting something special. With a saw, a hammer, 20 nails, a drill, 20 chicken feathers and 1 random piece of cloth, you can craft furniture for your house. By going to any furniture shop and asking them to use their workshop. Just like the other crafting skill, the better your fist skill, the more special the furniture will be.
This furniture can be sold on the market. With a fishing rod and an iron loadstone, you can fish for metal objects in the sea such as money, weapons and other types of equipment. They might be a bit rusty. There is a chance you will lose the iron loadstone if the object is quite heavy. As citizens are quite familiar in and around the bar, they are immune to drunkness.
The only way they might get a bit tipsy is when they drink a lot of rum. Specialised equipment. It can only be wielded properly by citizens of level or higher. Lore: Forbidden love of Tahmehe and nobleman bore fruit and a child was born. Her father, sentenced her and her baby to death.
Luckily the flying carpet swept down from the sky and save them. It took them far to the north to the Fermor Hills, from where after few hours of wandering to the north they have reached Ab'dendriel.
But pharaoh cursed them and they have died shortly afterwards. Only the child for unknown reasons survived. Since then, a child brought up under the watchful eye of elven teachers and priests.
Already in his youth manifested high sensitivity to poetry and music. Therefore, when he grew up, he was given the name Lindaro. Lindaro went into the world to know other cultures and types of magic. Using his passion for music and the magic's knowledge gained during the journey, he created a new kind of magic.
He uses only fist fighting. He uses his own fists and voice to create elemental sound and fight. The same like paladin, but Berserk Potion instead of Bullseye Potion. He can't create any runes, but he can use all of them if he's got required magic level.
He has spells available for every profession like cure poison, levitate, magic rope. For example Cure Bleeding - exana kor sio "Flower Queen". Sum up: The profession doesn't have attacking spells but can use runes , it's mainly tanky support. It has healing spells like a druid and can cure if somebody needs help. It also has defense spells like a knight. Character : Chciwy Lucek. World: Karna. A new way of magic — Summoner.
Part 1 Lore. Years of research on magical creatures made by Edron Magic Academy allowed mages to learn a lot of interesting and useful facts about creatures that adventurers met all around the Tibia. This information, combined with knowledge of many other researchers and reports stolen from necromancers by spies led The Academy to create many new controllable summons , which had unique properties and abilities. Thus a new vocation was created — Summoner, a mage who is leading a own squad of way more powerful creatures that any regular sorcerer or druid ever managed to summon.
About the vocation. This mage is a bit tougher than other mages, but gains less mana per level. The upcoming specialised magic levels would increase the power of summons which base on the same element. To prevent PVP abuse, summons would take more damage from players if their master is an aggressor, but if other players attacked first then summons would be durable as usual.
Some of summoned creatures would have unique abilities, such as taking less damage from AOE attacks, healing other summons or players still weaker than druid and giving buffs to allied creatures. Promotion and stats per level. Summoner has two promotions — Necromancer and Elementalist. The Elementalist is more supportive than Necromancer and also gains additional ranks for summons, but only when summoning creatures based on ice, fire, energy or holy elements.
Also few unique summons for both promotions. Gains 6 HP, 20 mana and 5 cap per level. Level 5: Summon Lesser Servant. Summons a weak physical creature that acts like regular summon and attacks marked target.
Rank of summon: 1. Level Summon Lesser Elemental. Summons a weak creature that attacks both physically and with a magical strike. The element is determined by incantation of spell. Part 2 more spells. Level: Summon Myrmidon. Summons physical creature that attacks in close range or on distance. The style of fighting can be determined by incantation of summon. Rank of summon: 2. Level Summon Undead Mercenary Necromancer only. Summons a creature that uses physical, life drain and death attacks.
Similar to Demon Skeleton, but tougher and stronger on higher levels. Level Summon Elemental Spark Elementalist only. Summons a creature that uses physical, ice and energy attacks. Similar to Fire Elemental, but better. Level Summon Elemental. Summons a elemental. Summoned elementals are different from monster versions. Rank of Summon: 2. Level Summon Deaththirster Necromancer only.
Summons a strong death-elemental creature which takes less damage from AOE attacks if target is not focused on it. Can be summoned in close-range or ranged versions. Rank of Summon: 3. Part 3 more spells.
Level Summon Lightslasher Elementalist only. Summons a strong holy-elemental creature which takes less damage from AOE attacks if target is not focused on it. Level Summon Meatbag. Rank of Summon: 4. Level Healing Spirit Elementalist only. Summons a creature that heals chosen player. Can be linked to other player — this will make the spirit heal that player only.
Rank of Summon: 5. Level Summon Rotgut Necromancer only Summons a powerful creature that uses physical, earth, death and life drain attacks. Can inflict poison and curse on enemies. Rank of summon: 6. All of these summons also use holy attacks and if target is weak to one of elements, then summon will use spells related to this element more frequently. Part 4 strongest summons and equipment. Level Summon Strong Elemental.
The element of creature can be determined by a incantation of spell. Rank of summon: 7. In addition, the rate at which you gain them is increased. TibiaWiki Explore. Main Page All Pages Community. Druid Knight Paladin Sorcerer.
Game Features. Explore Wikis Community Central. Register Don't have an account? Vocation Promotion. View source. History Talk Do you like this video? Play Sound. Introduction A promotion is a permanent vocation upgrade. Vocation promotion costs 20, gp and can only be bought if the following requirements are met: The account must be premium ; The character must be level 20 or higher.
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