Can you sacrifice exiled creatures




















It means to move a permanent you control to its owner's graveyard. Sacrificing or saccing is purposely or forcefully removing a permanent from play. This can be due to an effect on the card itself, the effect of another permanent already in play, coming into or leaving play or a spell such as an instant or sorcery. A sacrificed permanent cannot be regenerated. Even though the card Sacrifice was in Alpha , the keyword action of sacrifice didn't show up until Revised Edition.

Sacrifice decks have a unique strategy: convert one resource into another that leads you to victory. One of the first competitive combo sacrifice decks is among the most famous in its history: Prosperous Bloom.

Cruel Edict Sorcery Target opponent sacrifices a creature. Black and red are the most likely to sacrifice artifacts to generate an effect. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. All Results. Search Criteria Updating search parameters None yet. Ascending Descending. Refine Search. Standard Compact Checklist Visual Spoiler.

Other Versions. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. Bag of Devouring 1 Artifact Whenever you sacrifice another nontoken artifact or creature, exile it.

Bag of Holding 1 Artifact Whenever you discard a card, exile that card from your graveyard. You may look at cards exiled with Bane Alley Broker. Bottled Cloister 4 Artifact At the beginning of each opponent's upkeep, exile all cards from your hand face down. Cold Storage 4 Artifact : Exile target creature you control. Colfenor's Urn 3 Artifact Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.

Day of the Dragons 7 Enchantment When Day of the Dragons enters the battlefield, exile all creatures you control. Deny Reality 5 Sorcery Cascade When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. Return target permanent to its owner's hand. Detention Sphere 3 Enchantment When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

Dimensional Breach 7 Sorcery Exile all permanents. Endless Sands 0 Land — Desert : Add. Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.

When Faceless Devourer enters the battlefield, exile another target creature with shadow. Flickerform 2 Enchantment — Aura Enchant creature : Exile enchanted creature and all Auras attached to it. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. Gustha's Scepter 0 Artifact : Exile a card from your hand face down. Helvault 3 Legendary Artifact , : Exile target creature you control.

Holistic Wisdom 3 Enchantment , Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

Induced Amnesia 3 Enchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. Ingenuity Engine 7 Artifact Cascade When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. Journey to Nowhere 2 Enchantment When Journey to Nowhere enters the battlefield, exile target creature. Partner You can have two commanders if both have partner.

Memory Jar 5 Artifact , Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. Edit source History Talk 0. A zone. Exile is essentially a holding area for cards. Exile The exile zone is essentially a holding area for objects.

Some spells and abilities exile an object without any way to return that object to another zone. Other spells and abilities exile an object only temporarily. Exiled cards are, by default, kept face up and may be examined by any player at any time. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies.

Unless that card is being cast face down see rule A player may cast such a spell only if they are allowed to look at the face-down card in exile and if the resulting spell has the specified qualities. Face-down cards in exile should be kept in separate piles based on when they were exiled and how they were exiled. If a player is instructed to choose an exiled card, the player may choose a specific face-down card only if the player is allowed to look at that card. Otherwise, they may choose a pile of face-down exiled cards, and then a card is chosen at random from within that pile.

See rule Exiled cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities such as cards with haunt or the abilities of the cards that exiled them should likewise be kept in separate piles. Cards with that text have received errata in the Oracle card reference. See Exile. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.

Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them. If you do, target attacking creature without flying gains flying until end of turn. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. That creature gains haste until end of turn. If no one does, transform Innocent Traveler. Draw three cards.

Discard any number of cards, then draw that many cards plus one. You may look at that card for as long as it remains exiled. If you do, transform Jacob Hauken, Inspector. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way.

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. Exile that token at the beginning of the next end step. If you do, draw a card. Whenever Militia Rallier attacks, untap target creature. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

To mill a card, put the top card of your library into your graveyard. Count each ability only once. If a land card is milled this way, create a Treasure token.

If a noncreature, nonland card is milled this way, create a Blood token. When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

When Packsong Pup dies, you gain life equal to its power. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. When Parish-Blade Trainee dies, put its counters on target creature you control.

Patchwork Crawler has all activated abilities of all creature cards exiled with it. Until the end of your next turn, you may play those cards. At the beginning of your upkeep, look at the top card of your library.

You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

To mill a card, a player puts the top card of their library into their graveyard. Create a Blood token. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. You gain 13 life. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

You gain 1 life. Put the top three cards of your library into your graveyard. When Undead Butler dies, you may exile it.



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